Friday, March 16, 2012

Baria Day—A Few Feats

(The time has come for me to buy a printer/scanner type gizmo–I've got quite a few things I'd like to do for Baria day in the future, but last Friday's experiment with taking pictures with my iPhone instead of scanning them wasn't quite easy or satisfying. So, for now, the monsters with artwork and the maps and all of that will have to wait. Today, I'll instead cover something that doesn't need art at all—some new feats! Well... they're old feats to me; I built these for Baria not long after 3rd edition D&D came along. As with all Baria Day posts, I've updated them to the Pathfinder Core Rules.)


Graceful Beauty
You are stunningly beautiful or handsome and carry yourself with great poise and dignity.
Prerequisite: Charisma 15; cannot have Hideously Ugly
Benefit: You gain a +2 competence bonus on Diplomacy and Perform checks. Select two Dexterity based skills. You modify those two skills with your Charisma instead of your Dexterity. You modify your Reflex saves by your Charisma modifier or your Dexterity modifier, whichever is higher.
Special: Characters without this feat can still be quite handsome or beautiful despite their actual Charisma score, but they can never be as shockingly attractive as one with this feat. You gain a one-time +2 bonus to your Leadership score (if you have this feat) since people are naturally inclined to seek your favor.

Hideously Ugly
You are utterly revolting in appearance, and people do their best to avoid looking upon your nauseating countenance for too long.
Prerequisite: Charisma 15, cannot have Graceful Beauty
Benefit: You gain a +2 competence bonus to Intimidate and Perform checks. The DC for any fear effect or any effect that causes nausea that you create increases by +1, and you add your Charisma modifier as a bonus to any Will saving throws made against fear effects. You modify your Fortitude saves by your Charisma modifier or your Constitution modifier, whichever is higher.
Special: Characters without this feat can still be quite hideous despite their actual Charisma score, but they can never be as shockingly ugly as one with this feat. You gain a one time +2 bonus to your Leadership score if you have this feat since people are naturally afraid to disrespect or ignore you.

Spore Carrier
You carry in your lungs a virulent strain of otherworldly fungal spores. You have grown accustomed to these spores, and can spew forth a small cloud of them in times of need to infest enemies.
Prerequisite: Constitution 13, must have spent at least 1 year of your childhood in Tanglebriar, or living within a mile of its border
Benefit: You gain a +4 bonus on Fortitude saves made against any type of fungoid based attack. Once every 24 hours, you may cough a  cloud of greenish spores from your mouth as a move action. This cloud fills a single 5-foot-square that you are adjacent to. The cloud of spores persists in that square for a number of rounds equal to your Constitution modifier. Any creature in a square when you create the cloud, as well as any creature that ends its movement in that square must make a Fortitude saving throw (DC equals 10 + 1/2 your HD + your Constitution modifier), or they become infested with the spores for 1d4 rounds. On the first round and last round of infestation, the victim is staggered—on all other rounds the victim is nauseated. This is a disease effect.
Special: You may only take this feat as a 1st level character. Remove disease, heal, or any other magical means of curing disease temporarily remove the spore infestation from your body for a day, preventing you from using this feat for 24 hours until new spores have a chance to regrow.

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